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Word of Wisdom

May 8, 2008

To paraphrase from the presentation Tae-Geon Soe (Vice President of the South Korean KOGIA) gave at the German game developers’ conference:

Germany is a large market for games, it has a good infrastructure and education system. But it lacks the attitude.

Good call from a country where one in four people play(ed) Lineage, which plans to employ 100,000 people in the games industry this year and for which the promotion of e-sports is of national priority

For some more impressive info on the South Korean game industry click here.

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More on Communities and Casual Gaming

May 8, 2008

Some more news from the social gaming world: Amazon founder Jeff Bezos has invested $3 million into user-generated casual gaming site Kongregate.

Says Kongregate founder Jim Greer:

He looked at it the way he looks at the Amazon seller business. Amazon is a better place to sell your stuff than on your own site, and Kongregate is a better place to host your games. Community is really important. He said you should really consider developers your customers to the same extent that you consider players your customers. That was his big emphasis.

It might not be all sunshine and lollipops for a developer who wants to sell their game through Kongregate though, the main problem being brand erosion. As Daniel Cook points out in his excellent Casual Game Manifesto on Gamasutra:

[Portals] are using disposable casual games to build a loyal community that they can continue to rely upon for years to come. This places an expensive integration burden on the casual game developers. It also increases the chance that customers will look to the portal for future purchases, not the developer of their favorite game.

All these issues reduce the developer’s bargaining power and their profit margin.

From a player’s perspective though it’s good to hear that Kongregate has a (in its deatils yet to be reveiled) Facebook strategy up its sleeve as it will start launching the most popular games as standalone Facebook apps: There’s no need to register oneself at another site, Facebook offers every possibility to create a socially rich community around the games, the shelf life of a successful social networked game is much higher due to its viral effect that helps it to keep momentum and if my girlfriend’s scrabble-addicted mum is anything to go by it potentially is a great portal to attract casual players.

Although: The question remains how smart it is to limit oneself to Facebook only. As Juan Gril in another Gamasutra piece points out:

But if you are a game developer and you tie your game to just one social network, you are shooting yourself in the foot, as you are losing a lot of the potential audience that uses the other networks. Your best bet is to see how can you create a web game that can be either be accessed from inside a social network and out of it, and make use of the features a social network has…

-Jens

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mesh Multimedia News Release!

May 7, 2008

Hey!

Go check out the multimedia news release for the mesh conference here (one of many kick-ass MMNRs that CNW Group has done recently…check out the others here). It has a great list of all the speakers that will be appearing at mesh, so you can start doing your research and figure out who you want to see.

If you’ve got time, check out the mesh blog and website to find out more.

And keep reading BlogCampaigning, because I’ve got a great series of posts about mesh coming in the weeks leading up to the conference.

If you’re planning on going to the conference, connect with me on Twitter or Facebook and hopefully I’ll see you there.

Cheers,

-Parker

Disclosure: Although my company, CNW Group, is a sponsor of the mesh conference and was behind the distribution of the multi media news release listed above, this is a personal blog and the thoughts and opinions here are my own and do not reflect those of my company.

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On Giving Up

May 6, 2008

A few weeks ago, I almost gave up on BlogCampaigning.

Two of our contributors (including BlogCampaigning founding member Espen Skoland) essentially dissappeared.

I didn’t have time to do anything, let alone work on this blog

I was bored with the echo chamber of PR blogs, and didn’t feel that I was contributing anything of value.

Jens convinced me to stay the path and keep BlogCampaigning going, and I’m glad that I did. I’m learning a lot about the technology as we move BlogCampaigning off of WordPress.com and onto our own, hosted WordPress blog, and I’ve got some great ideas that I want to put on here.

While our focus might shift away from PR a bit as I start my new job as Web Content Specialist at CNW Group and Jens spends his summer ignoring his girlfriend and playing GTAIV, we’ll still be posting what we hope is original content, and we hope you keep reading.

Thanks also to all our readers and to everyone who comments

Hold on for the next few weeks as Jens and I struggle through this crummy template, get everything set up and plan for the future.

In the meantime, follow me on Twitter, get in touch with me via Facebook and enjoy some good weather.

Cheers,

-Parker

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Woof, woof!!

May 2, 2008

Guest post: Hans Geelmuyden is a partner and leading senior adviser at the norwegian public relations agency Geelmuyden.Kiese. Since 1989, he has acted as adviser to major Scandinavian projects involving power changes both in the public and private sector, and he is often employed as a lecturer in strategic communication.

In journalistic circles, trusting communication advisors is not considered quite comme il faut. I’ve worked as a journalist and an editor myself and trust both occupational categories. So why is the trust not mutual?

An editorial in “Klima” (“Climate”) magazine no. 2/08 may illustrate the point. The editor, Tove Kolset, writes as follows: “I’m holding an interesting document in my hands: “A green car population demands political action.” Behind this brochure is Volvo Passenger Cars in Norway, assisted by the communication agency Geelmuyden.Kiese (GK), called in to put the message through. To be honest, I must admit that I felt more positively towards the brochure before I noticed GK’s involvement.”

Is there anything apart from prejudice behind Kolset’s distrust? Does she feel herself to be cheated? The information in the Volvo report is based on facts and research which Kolset is free to check. Kolset documents no faults in the factual information. She simply dislikes that Volvo has been assisted by professional communication advisors in making the report. Would it seem more satisfactory if the car manufacturer had done the job on their own without outside assistance? Or is it the very professionalism that’s bothering her? Should Kolset prefer the brochure to be produced by an amateur team from the middle of nowhere?

Economists are taught that perfect information is the basis of a perfect market. As neither perfect information nor perfect markets exist, communication advisors do. Each and every second, a battle over interpretations and interests is being fought in our society. Communication advisors as well as journalists participate in this battle, but in different roles. I trust journalists because I appreciate their role as guard dogs for the general population.

For myself, I claim no ideal purpose. Communication advisors represent the interests of one party. This is legitimate as long as these interests are openly presented. One-party interests should obviously be thoroughly examined. Journalists seeking knowledge do just that. They’re checking several sources and have little to fear from communication advisors. Journalists who instead reject information on the basis of emotions and prejudice are unprofessional, as are communication advisors out to fool to public.

Hans Geelmuyden

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Communities and Casual Gaming

May 1, 2008

I got an email the other day from someone working for doof.com asking if I could write something about their new casual gaming network. Just a couple of days latter the Casual Game Manifesto popped up on Gamasutra - let’s see how the two go together.

On an elementary level, doof.com delivers most of the stuff you’d expect these days from a casual gaming network. It offers players a persistent identity through screen names that can be viewed by others; it offers communication tools such as instant messaging, private messages and chat rooms; and it offers persistent material goods such as customisable “doofSpaces”, placements on scoreboards and “medals” aka achievements.

There might be room for improvement in terms of giving players a persistent identity as there are no customisable avatars on offer and the management of the social structures could be refined by adding teams or gaming circles. Surely nothing too severe but this hints at one of the major flaws of doof: The games don’t justify circles being formed around them.

This might also explain why, as far as I know, no demos are offered outside of the actual network; to get an expression one has to register with the site – to be confronted with flash games that are almost as basic as those annoying interactive ringtone ads (”Beat Santa in a drinking game to get a free ringtone”). Play “Jumpin Ride” and you’ll see what I mean. Casual gaming does not necessarily have to equate with an (almost condescending) “basicness” as enough examples have demonstrated.

Accordingly the way the community features interact with the games are not overtly sophisticated. Sure, you can play them against each other but that’s pretty much it in terms of integrating the game mechanisms with the community. On a basic level there’s no possibility to integrate your avatar in the games (due to acute lack of avatars) nor on a structural level is the community organised around game-like mechanisms (which would turn it into some sort MMO, which, to be fair, doof does not aim for). Consequently persistent material goods in form of virtual items can’t be merged with the games either.

Actually doof’s persistent material goods mostly consist of one being able to play against another player. One starts with a limited number of credits, these are spent on two player tournaments (obviously the more entertaining option). If one wins the credits multiply, if one loses they diminish. Once they’re gone they have to be bought with real world currency. Other than that your hard earned credits can also be spent on several gifts – the only virtual items available – that on one hand demonstrate how much time and energy a player has sunk into the game but one the other hand seem a bit detached from the rest (as, for example, they are not visible to other players during the game and can’t be merged with the mechanics. But then again I never really got this whole gift thing on Facebook either).

Moreover the question arises how doof would be able to gain additional value through international operating deals. At least the German market can be written off as “doof” literally translates into “dumb” or “foolish” in my Vaterland.

To quote from the Gamasutra piece:

Treat portals as a customer acquisition tool. If you are using portals as a pure revenue source, you are thinking overly short term. When you start thinking of portals as a customer acquisition tool instead of your primary revenue generation channel, other opportunities emerge.

Moreover:

The future powerhouses of the casual games industry are companies that have the best attributes of both existing developers and portals, tied together by a rich meta-game experience
The value driving these models is primarily based on socially rich communities, meaningful brands and highly reusable content. Disposable content, in the form of game mechanics that you play for a short period of time and then toss aside, make less sense from a financial perspective.

That’s something the operators of doof.com might want to think about.

-Jens

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Content/Advertising

May 1, 2008

A few days ago while Stumbling around the internet, I came across a great series of videos featuring huge robots or beasts playing sports. At some point in each video, one of these giants would fall apart and turn into an ordinary man. In order to continue competing, he’d eat a Snickers bar and instantly morph back.

I thought they were phenemonally well done, and sent them onto a few friends (others must have felt the same way since I found them via Stumbleupon, one of my favorite little social media browser plugins these days).

While it might not have immediately inspired me to eat a Snickers (I doubt the effects are that dramatic), its a great example of how good content, even if delivered as advertising, can be entertaining.

Sean Moffitt feels the same way, and I’m inclined to agree with him about the great Nike soccer sorry “football” video that he posted the other day.

For more on this, see what Techdirt’s Mike Masnick has to say about “how a top ad agency is teaming up with NBC to create TV shows around sponsors’ products.”

-Parker

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What’s going on, Toronto?

April 30, 2008

Wow…it looks like last week’s mesh meetup really kicked off Toronto’s hectic events season.

I’m disappointed that I missed last night’s DemoCamp because I was really looking forward to seeing the inside of Circa. Hopefully there will be another one soon.

May 13 will see the second edition FastLane, an event organized by my friend Jenn. I heard that the first one was a huge success and I’m sure that this one will be no different. The event bills itself as “the hottest new après work event…connecting the fast minds of young urban professionals in Toronto. Featuring industry tips, exclusive networking opportunities and trendy environments.” It takes place at the Six Steps restaurant, and you find out more information by taking a look at the event on Facebook.

It’ll be pretty tough to choose between that and Toronto Wiki Tuesday, of which the next one also takes place on May 13. I haven’t been to one of these yet, but I use a wiki at my office and would love to get some adice from the experts on how to really get it working. This upcoming event is about Wikis in Education and while it might not apply directly to me, I’m sure that there is a chance to learn a few things.

And between now and the upcoming mesh conference, there is probably going to be another Third Tuesday Toronto event. And somehow, I think we’re going to try and fit another Thirsty Thursday in there…I think that people had a good time and, as that Li’l Tyke Scotty Mac said, these events are “so hot right now.”

The next one will have to be a red-hot patio edition. Start planning, Scotty.

-Parker

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The New Web Content Specialist

April 30, 2008

As some of you probably know by now, I’ve recently changed jobs at CNW Group. After working as one of two Communications Coordinators at the company for just over a year, I have taken a new job at the company as Web Content Specialist.

While I’m still transitioning into the role, I’m looking forward to working on a ton of interesting projects, both social media-related and just ol’ fashioned web stuff. I won’t be doing as much regular PR and communications work but since the online space is so inseparable from offline these days I’ll still be around.

I’d also like to say thanks to everyone who applied for my old position as a result of this blog post. I don’t have any say in the hiring, but I’ve heard there were some pretty high-quality resumes in there.

-Parker

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PR goes to the Movies

April 27, 2008

A few days ago on Twitter, Chris Clarke mentioned that Jason Bateman will be playing a role of a PR advisor to an difficult superhero in Will Smith’s upcoming Hancock film.

It seems like he’ll be pretty good in the role, and I’ll probably check out the movie when it comes out this summer. It also reminded me of a couple of other movies that have PR flacks as one of the main characters.

I Heart Huckabees is one of my favorite movies of all time. It is partly because of Mark Wahlberg’s confused but passionate firefighter character but also because of Jude Law’s slick role as Brad, the PR guy for a Wal-Martesque type of corporation.

I also remember watching Thank You For Smoking at the movie theater with Jens and Espen while I was still in Australia, as the three of us were taking a PR course at Griffith University at the time. It is a great movie, and I’m pretty sure that Aaron Eckhart’s character, a spokesperson for Big Tobacco inspired me to apply for Imperial Tobacco when I first moved to Toronto.

Are there any other movies characters like these guys? What you think of the way Public Relations is shown on screen?

-Parker